A set of teachings or data imparted to a person or entity is called instruction.
Instruction is a form of teaching, which consists of imparting knowledge or data to a given entity, be it a person, an animal, or a technological device. Instruction may be provided in a learning and educational setting, or for a purely functional or operational purpose.
When the instruction corresponds to an educational environment, it can be formal or informal education, taught in a family circle or in a school, college or university, it can occur in a work environment or in a daily situation between two friends, it may even have place in hierarchical spaces or simply take place in an impromptu way. In any case, for there to be instruction, there must be two parties, of which one will be the instructor (that is, the one with knowledge to be transmitted) and the other will be the instructed one (the one who receives the teaching).
There is also the term "give instructions", which refers to the idea of giving commands or orders to follow in order to go through a process. For example, instructions are very commonly used in the installation of technological devices, and that is why these devices are usually accompanied by manuals or instructions to facilitate the task for the user.
In computing, an instruction is called a series of data and information placed in a sequence so that a processor interprets and executes them accordingly.
The possible types of instructions have been contemplated for each platform within the so-called Instruction Repertoire Architecture or ARI. They can be data transfer, logic, conversion, transfer of control, input and output (or input or output) instructions.
In any case, almost every action carried out with a computer involves giving an instruction to the device so that it receives and operates it.